Back to building now...
Saturday, December 5, 2009
Saxon Church Updates
Two new screenshots... The lighting is still very rough, but main construction is pretty much done. Texturing is kind of iffy, too, but I feel like I'm improving at least.
Map Battle 41 - More Screens
Here's a couple of shots of the Saxon church I'm working on for this scene. It's based on Escomb Saxon Church in northern England. Needs a ton of work, but it' a start. Gotta sleep for a bit. More tomorrow...
First Screens - Map Battle Project
Alright, as promised here are the first screens from my Map Battle 41 project. For those that didn't click the link in my last post, Map Battle 41 is called Map Us A Song. To start with, I chose a Loreena Mckennitt song, All Souls Night. Oddly (or not) it's freely available on YouTube... You can read the lyrics here. You can buy it here or get the song alone on iTunes for $0.99... Kithiero's suggestion was Angel Of Death by Slayer. I think I'm gonna try that, too, after I'm finished this one. Figured I'd start with the Celtic/World thing and ease on into the Metal later on...
For the record, all of this is built in Hammer using the Left 4 Dead SDK. All props and textures are stock.
In any case, on to the screens...
For the record, all of this is built in Hammer using the Left 4 Dead SDK. All props and textures are stock.
In any case, on to the screens...
Ignore the skybox crap in the second one, haven't finished that bit yet. They kind of give an idea of where this is going, though. I'll post some more tomorrow as work progresses.
Thursday, December 3, 2009
Interlopers.net Map Battle 41 - Map Us A Song
So, just to change things up a little, I've decided to try out the new Interlopers.net Map Battle. Got some ideas already, as well as some suggestions from the illustrious kithiero... Working one idea today. I'll post some screens later on. Nice to have a side project along with that Left 4 Dead monster.
Wednesday, December 2, 2009
All Over The Map...
As usual, my work flow is all over the place... Been working on a variety of stuff today. Fixing things, placing some new props, etc., etc. I've read a bunch of posts on lighting in the past few days, too, so I've been screwing around with different lighting settings, too. I'll try to get some preliminary screenshots of the second level soon, as well as those new ones from the first map. Where does the time go...
Tuesday, December 1, 2009
To Fog Or Not To Fog...
So I changed the first map settings so that the fog is so far in the distance it can't be seen. This seems to be the best choice, turning the fog off totally tends to screw with lots of particle effects... Haven't taken any screens yet, but right off the bat I don't like it as much. Problem is, I don't like it with the fog either, really. Stupid Left 4 Dead light coloured fog...
Got fed up and went back to working on the second map.
Got fed up and went back to working on the second map.
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