Friday, December 18, 2009

Counter-Strike Map First Iteration

Wow.  This has been a crazy couple of days.  I barely managed to eat.  Anyway, first version of the map is finished, and I've just finished watching bots kill each other in it for a couple of hours.  Hrmm...  Yeah, I killed a few of them, too.  It seems quite CT heavy at this point, but I already have (what I hope are) the solutions.  Tomorrow I'll make a bunch of changes.  As well as pick the final 3 screenshots for the mapping competition...   :)

I have to say at this point that I can't quite imagine what I've accomplished in the past 3 days.  Long way to go still, though ...  :)  That said, here are some screens.  First one is a top-down layout, which I'll do often as things change.  Everything is in nasty mode, but this part is really only about getting the game play right.  Beautification can go on later...



 

 

 

 

Enjoy!

Wednesday, December 16, 2009

Untitled Counter-Strike: Source Map

Starting work on a CS:S map now as well.  Got some good ideas going on, I think.  The section below is loosely based on this photo.  Ideally, it will end up looking more like that!  Here are a few (very) early screens...



 

 

 

Tuesday, December 15, 2009

11 Final Shots - All Souls Night

So here are what (I think) are the final 11 screenshots for the mapping competition.  Have to get this down to 3 shots for the official entry, so if anyone has any preferences, let me know...



 

 

 

 

 

 

 

 

 

 

Now to pick 3...

Monday, December 14, 2009

Colour Correction Fail!

Been messing with colour correction all day.  Getting no love at all...  Ugh.  Maybe I'll have some more screens later on when I can get it going on.

*Edit*  It all works just fine in Counter-Strike: Source...  No idea why it won't happen in L4D.

Sunday, December 13, 2009

Stop All Work - A Cat Is Sick...

So yeah, one of our cats, Oliver, managed to jump off something rather too high for him and put his back out.  Because of this, not a hell of a lot has been accomplished round here in a few days.  That, and we just got Counter-Strike: Source.  Oh, right, THAT's where a lot of the time went...

Anyway, got back at it today and made a ton of updates.  Finished (at least for now) the 3d skybox.  Added a few little things and messed with lightmaps a bunch.  Into the last stretch now, which is good, cause the deadline is approaching.

Some screenshots:



 

 

 

 

Thursday, December 10, 2009

3D Skybox Added

Today's job was to add the 3D Skybox.  Not done yet, but it's coming along.  Here are some screenshots of how it's shaping up...