I'm into the beautification process currently, at the same time as optimizing. For the most part I'm done work until after the holidays. No idea how long until I have something actually ready for release, but I think it should be fairly early in the new year.
This map (so far) has been built almost exclusively with the stock textures and models from the Dust maps. It's not ideal, but until I learn more about modelling and making textures, it's going to have to do. As with the Left 4 Dead campaign, it's forcing me to work within certain limitations, which I don't think is a bad thing in terms of honing my mapping skills.
So here is the new top-down view, as well as 3 other screenshots that give a bit of a feeling of the map...
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