Working on the 3D Skybox today. Made the CN Tower in Hammer, then shrunk it down for the skybox, but of course now I have a few microbrushes. Didn't consider that. It works in-game, but I'll have to use a model of the tower I think. I'm wondering if and how well
Propper works. I had no idea it even existed until today. I'm sure it's not the best way of doing this, but it might do for the time being... Also been messing with horizons for the skybox. Valve's textures aren't going to do what I want them to, so again, I'm going to make my own gradient texture I think. Valve now uses these black skybox models, but they do it with instances, so your whole 3D Skybox is called into your map from a separate .vmf... If you use these models in your skybox the old-fashioned way, they appear to screw things up. Maybe instead I'll figure out how the instancing method is done. Might be a better idea...
A couple of screens:
First attempt at getting the CN Tower and Toronto skyline into the map. Top of the tower gives me the microbrushes... Too bad, doesn't look too bad. Still works, but I don't like the idea of having errors in my compile. Gonna have to be a model...
Some of Valve's horizon textures. I don't think these are going to do it...
Back to work now... Cheers!
No comments:
Post a Comment