Here are a few screens from the CS:S map. Texturing is getting a lot better. I'm getting near finished the texturing and optimization. Still a lot of work to be done. Next things to do after this pass will be the ground displacements, then lighting.
Saturday, January 9, 2010
Counter-Strike Screenshots & L4D2 Update
First of all, I finally have a working test map of Scavenge Mode in Left 4 Dead 2. Was a real pain, but it's all going on now. I'm considering writing a tutorial, but to be honest I'm still a little confused, so I'm thinking that one should maybe be left to somebody with a little more experience... We'll see as I start to build an actual map.
Here are a few screens from the CS:S map. Texturing is getting a lot better. I'm getting near finished the texturing and optimization. Still a lot of work to be done. Next things to do after this pass will be the ground displacements, then lighting.
Here are a few screens from the CS:S map. Texturing is getting a lot better. I'm getting near finished the texturing and optimization. Still a lot of work to be done. Next things to do after this pass will be the ground displacements, then lighting.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment