Friday, July 23, 2010

Long Overdue Update!

It's been quite a while since I've posted on the blog.  Life seems to have a way of getting unbelievably busy lately.  There's been lots of work in film again, so that's been keeping me out of the house a lot more.  Good for the bank account, not so good for the level design work!  Most of the work is for TV Series/Pilots, so the wages aren't what they are for Feature Films, but so be it.  They're saying that there will be fairly solid work through to next Spring.  At that point, the actors, writers and directors will all go to the bargaining table with the producers at the same time, and the general thinking is that there will be some fairly significant labour stoppages. We'll see, i suppose.  In the meantime, we'll be getting a lot of work so they can bank shows/movies to see them through any strikes that may occur.

As for the WoLD Challenge, well, I lost that one quite badly, it seems.  Not quite sure how that happened, but suffice it to say that's it for me and contests for the time being.  I could still swear that mine was the only one that actually worked properly...  In any case, it's time to set aside such things and get down to work on a proper campaign.  The screenshots from my My 16th post are all outdated.  None of that will be used in this new campaign.  The team is currently myself and MikeTheBodacious, and we've come quite a long way with the first map.  It's coming along really well, although we're still unsure as to whether the campaign will end up being 3 maps or 5.  The first map is fairly long, but instead of doing 2 more longish maps with the finale at the end of the thrid, we may do 3 additional shorter maps, with a fifth that would be mainly finale.  That remains to be seen.  In any case, I'm going to start doing more of a development diary for this campaign.  I imagine that I'll use this blog for that purpose, instead of one of the mapping site forums, at least for now.  So, I'll get some screens together soon and post them here.  Not sure when I'll actually get to this because of all the IATSE work, but I'll be trying to update a lot more as the work progresses.