Thursday, December 9, 2010

L4D2 Campaign Screenshots

Well, here it is into December and I haven't posted in ages! Work in film has dropped off to almost nothing for the time being, so that means back to the level design in a serious way. We've come a long way with this campaign now. The first map is just about ready for testing, although there is still a ton to be done on it. We haven't even touched the audio portion yet, for example. That said, it's looking really good, and feels great when playing through it.

I'm in the process of putting the second map together right now. Some of it is only basically blocked, while other areas have far more detail. Roughly half way through, there's an event I'm planning in a warehouse train bay. The way forward is blocked by the train, so the survivors will have to "disengage the track lock" (or something to that effect) so the train moves until an open box car allows passage onwards. I'm not sure exactly how long the event will last yet, but basically the survivors will have to fight off the horde until the train is in its final position.

I got a little out of control with the texturing and lighting before even building the event (which I'll be getting at later on!), and even though the area is by no means finished, I felt it was time to drop at least a few screenshots...

I'll try to start posting here more often, but for the time being enjoy the screens! Cheers!