Sunday, September 30, 2012

CS_Qasba For CS:GO Almost Complete!

Well, It's been a pretty crazy summer, that's for sure! Work in film/tv has been constant, for the most part. I've had a couple of weeks free to get back at mapping, though, and have managed to (almost!) complete the Counter-Strike: Global Offensive version of my old, unpublished and unnamed CS:S map.

I've decided to call it CS_Qasba, which has a bit of a story behind it. When I began work on this map almost 3 years ago, I was really just starting out with Source mapping. Besides trying to design a well-balanced, fun-to-play map, one of the main things I wanted to learn was how to texture properly. Being a big fan of David Johnston and his work, I decided to go with the Dust environment... All this went quite well, all things considered, but at the end of the day, the CS:S version of the map was never released. It never quite looked the way I wanted it to, and then it got lost in the tidal wave of L4D2 work.

With the release of CS:GO, I decided to resurrect the map, which still remained nameless (well, I went through a series of names, but they sucked for the most part!).  Finally, I settled on CS_Casbah, only later remembering that David Johnston (again!) had made a Team Fortress Classic map called Casbah...  Obviously, this wouldn't do, but at the same time I liked the name a lot, and it fit with the map very well.  I ended up deciding to change the spelling to the Arabic version, Qasba.  That way I could keep the name, while still paying homage to the Johnston link.

Here's what Wikipedia has to say about it: "The Casbah (Arabic: قصبة‎, qaṣba, meaning citadel (fortress)) is specifically the citadel of Algiers in Algeria and the traditional quarter clustered around it. More generally, a kasbah is the walled citadel of many North African cities and towns."

So there it is!  Very close to completion now, only a few last things to do...  I'm still trying to decide if I should wait for Valve's CS:GO Map Workshop to release it,  or just go ahead on my own.  I'll make that decision soon.

In the meantime, here are some before and after screen shots, CS:S version on top, CS:GO below.  Enjoy!










2 comments:

Black_Stormy said...

Looking nice man, very nice. Does it play any differently?

Oilcake said...

Not at all, really. The huge majority of the changes were aesthetic, very few actually touched gameplay. As it stands, it seems to be as balanced as it ever was... I should point out I've only tested it with bots so far...! :)