Monday, April 19, 2010

Back At It!

Well, there was a nice little burst of film & tv work there for a few weeks, but it seems to be dying down a bit now.  Highlight of that was 2 1/2 weeks in a gravel pit north of Toronto making it look like the Antarctic for the prequel to The Thing (John Carpenter's 1982 version).  Loads of fun (and brutal work) and some money in the bank to last until there's more work!  Haha.  So a few days here and there, I imagine, for the next couple of months or so?  Hard to say, but that seems about right.

So that means it's back to mapping!  I haven't gotten around to posting here yet, but I've been working on a new World of Level Design contest for the past week.  Here's a link to the Gameplay & Flow Level Design Challenge guidelines.  Here's a direct link to my WIP thread in those forums.

I'll post here occasionally, but that will be my main thread for the development of this new map.

Here are a couple of screens of it coming together:



Cheers!

Friday, February 19, 2010

Here It Goes... Again...

Alright, Version 7 will be available in about five minutes time.  Should be at least a few hours before a ton of holes get smashed through this one!  Thanks to all that have helped recently with bug reporting, play testing, etc.  I couldn't possibly do this without you guys...  Cheers!

Fixing Now...

Alright, haven't heard from Mik3 yet, but kithiero figured it out!  Thanks to him!  Making changes now.  Should have the fixed version ready soon...

Big Fix Coming Today...

Wow, so I'm going to have to do another version immediately...  I forgot to upload my custom horizon texture for the skybox.  I was so positive I had thought of everything!  Haha.  Also, right after uploading the new file, Mik3 and The Tuss found the nastiest exploit on the Hotel balcony.  Worst part is, I haven't actually talked to him still, so all I have is a brief explanation and the screenshots...  I tried to replicate it for ages, but can't figure it out!  In any case, I can't leave that in there.  I've fixed the skybox and a couple of new nav issues, and now I've added a couple of new custom overlays as well while waiting...  Some screens until I get this update going on:


 
Wow, that skyline is ugly!


Players can get behind the furniture block.  Obviously, this breaks things...


You can see from this angle the the chair is floating out there...  Ugh.


New door overlay...  Band used to practice at this place...


Woohoo!  Stevie graffiti!  Fresh from downtown Toronto!

More later when I figure this glitch out!  Cheers!

Thursday, February 18, 2010

EFP Verion 6 Available Now!

Wow, all work, all the time...  And no blog posts!  Anyway, loads of stuff done this week:  Major changes to the nav mesh.  Fixed a couple of ladders and added a bunch more infected ladders.  Added a new Survival ammo cache in the back alley, but forgot to add health kits.  Haha, had to be something...  Changed the Hotel balcony so the Tank doesn't get stuck.  Along with a ton of other stuff.  All in all, a successful release, but still not final.  In any case the new nav alone was reason for another update.  More testing, next...

Friday, February 12, 2010

EFP Version 5 Out Today!

Get it now!  I've made even more changes to the Hotel balcony, as well as some other minor changes/additions.  I'm hoping it proves to be more difficult up there...  Also hoping that I can make this the last update prior to the Final release, so people don't get fed up with downloading it all the time...  :)